β˜‘οΈVerify Transfers

When managing your balance transfers, think of it like playing a fetch game with your favorite Shiba Inu. Let's dive in!

The Basics of a Valid "Transfer Function"

  1. Ball Inventory Check: The amount you plan to transfer (the balls you want to throw for your Shiba) should not exceed your available balance at the time of inscription. Your available balance is like the total balls you have, minus any balls your Shiba is already fetching (we'll call this the "transferable balance").

    • Let's say you have a total of 1000 "woof" balls.

    • You decide to throw 700 "woof" balls for your Shiba to fetch (that's one energetic Shiba!).

    • Once the game has started, your total is still 1000, but you only have 300 "woof" balls available, and there are 700 in play.

    • If you attempt to throw another 500 "woof" balls, it won't work because you only have 300 left.

  2. Ball Throwing Order: If you're throwing multiple balls at the same time (i.e., inscribing multiple transfer functions in the same block), the order in which they're confirmed in the block determines which transfers are valid. It's like the order your Shiba Inu fetches the balls you throw.

By following these rules, you can ensure your transfer functions are valid. Your balance transfers will be as smooth and secure as a well-trained Shiba Inu fetching balls! πŸš€ Enjoy your game!